![]() ![]() You will receive an HTTP redirect to the correct file. If you want to download a card’s image using its Scryfall ID, use the /cards/:id endpoint and specify the format=image option.If you want to download a card’s image using its set code and collector number, use the /cards/:code/:number method and specify the format=image option.Instead you should fetch card data using our API or bulk file offerings, those objects always include the correct and up-to-date URI to card images and downloadable files. We don’t recommend that you ever try to manually construct a link to a file on c1. or similar. Scryfall is transitioning to a new file hosting provider to improve our scalability. Images and bulk data files will stop being hosted on: Sometime tomorrow, I guess.Starting in October 2022, Scryfall will be transitioning our image and data origins to new subdomains. I can't see myself spending a lot of time on mobile if it takes fifteen minutes to a half an hour to update every time I open it up. It seems like every other time I boot it up on PC or Mac it needs an update. But this is insane, especially for a game that needs an update as often as Arena does. ![]() Which is now at 150 mb, I'm happy to report.Īnyway. Just to compare, I downloaded Arena, a two and a half gig file, faster than my phone is downloading this 873 mb update. ![]() At this rate, the update will take fifteen minutes on the newest hardware using broadband data access. Nope! An 873 mb download on both my 200 mb broadband or 5G mobile internet is at 90 mb after five minutes, and is counting up at Sesame Street numbers lesson speeds. I play Arena on PC and Mac, and just sort of assumed that WotC would do something about the astoningly abysmal update speeds when bringing the game to mobile. I know this can't be the first post to bring this up, but I just got a new phone, an iPhone 12 Pro. ![]()
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